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More Testing

September 10, 2012

In the Smogon forums thread where I discuss my stalliness metric, I asked users to submit their own teams to by analyzed by my metric. A user by the name of alkinesthetase linked me to Smogon’s RMT Archive index, which contains importable versions of dozens of teams, in various tiers and playstyles. I ran my algorithm against this dataset in an attempt to come up with “cutoffs” for stall vs. semi-stall vs. balance/bulky offense vs. offense vs. heavy offense. Below are the results, both for bias (Innocent Criminal’s metric) and stalliness (my own).

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The dashed lines represent Innocent Criminal’s cutoffs (balance and bulky offense share a range). Also remember that a team with a bias between 600 and 1200 will still be classified as Heavy Offense if it has a screener.

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As you can see, neither metric does particularly well for suggesting cutoffs for defining play-styles. That’s really disappointing, because what is says is that I’m missing something. What makes a team heavy offense vs. offense? balance vs. semi-stall? Is it just a judgement call, or is there something concrete that I can try to incorporate?

This is a question I plan on asking in the thread.

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